Saturday, October 15th, 2011 at
11:07 am

This is the first book in a series of ten electronic books designed to educate young children and school-age students about information technologies and the digital world they live in.
Who will benefit from this book?
This book is most suitable for young people in their second or third grade level.
It may also be helpful for teachers introducing ICT or integrating it into the curriculum.
Contents:
Book One comprises three modules:
Module One: Learning About Computers
This module introduces students to computers and how to use them.
Adventure One: Let’s Learn About Machines
Adventure Two: Let’s Learn About Computers
Adventure Three: Let’s Learn About Language
Module Two: Playing With Stories
This module has six units. It focuses on developing the student’s ability to use computer software to learn and manipulate language. It also provides opportunities to learn basic keyboarding in English.
Advent… More >>
Information Technology Book One: Discovering Computing
Thursday, September 29th, 2011 at
10:10 am

Networking Infrastructure for Pervasive Computing: Enabling Technologies & Systems is a comprehensive guide to tomorrow’s world of ubiquitous computing where users can access and manipulate information from everywhere at all times.
The emphasis is on networking, systems and standards rather than detailed physical implementation. Addressed are many technical obstacles, such as, connectivity, levels of service, performance, and reliability and fairness. The authors also describe the existing enabling off-the-shelf technologies and its underlying infrastructure known as pervasive networking (PervNet). PervNet ties different sets of smart nodes together enabling them to communicate with each other to provide pervasive computing services to users. Throughout the book, important issues related to scalability, transparency, security, energy management, QoS provisioning, fault tolerance, and disconnected operations are discussed.
This work provides a research and devel… More >>
Networking Infrastructure for Pervasive Computing: Enabling Technologies and Systems
Thursday, July 21st, 2011 at
6:06 pm

Field-Programmable Custom Computing Technology: Architectures, Tools, and Applications brings together in one place important contributions and up-to-date research results in this fast-moving area. In seven selected chapters, the book describes the latest advances in architectures, design methods, and applications of field-programmable devices for high-performance reconfigurable systems. The contributors to this work were selected from the leading researchers and practitioners in the field. It will be valuable to anyone working or researching in the field of custom computing technology. It serves as an excellent reference, providing insight into some of the most challenging issues being examined today…. More >>
Field Programmable Custom Computing Technology: Architectures, Tools, and Applications
Wednesday, May 4th, 2011 at
8:13 pm

The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. Further, this study identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. Finally, this book recommends priorities for future action by appropriate departments of the intelligence community, the Department of Defense research community, and other government e… More >>
The Rise of Games and High Performance Computing for Modeling and Simulation
Sunday, July 18th, 2010 at
6:12 am

Virtual enterprises and mobile computing are emerging as innovative responses to the challenges of doing business in an increasingly mobile and global marketplace. In this rapidly changing environment, it is critical to focus on the fundamental technological aspects that enable the concept of pervasive computing. Mobil Computing: Implementing Pervasive Information and Communication Technologies is designed to address some of the business and technical challenges of pervasive computing that encompass current and emerging technology standards, infrastructures and architectures, and innovative and high impact applications of mobile technologies in virtual enterprises. The various articles examine a host of issues including: the challenges and current solutions in mobile connectivity and coordination; management infrastructures; innovative architectures for fourth generation wireless and Ad-hoc networks; error-free frequency assignments for wireless communication; cost-effect… More >>
Mobile Computing: Implementing Pervasive Information and Communications Technologies
Saturday, July 10th, 2010 at
11:12 am

With the advancement of computers and networks, new types of entertainment have emerged such as video games, entertainment robots, and network games. This volume brings together researchers, developers, and practitioners working in the area of entertainment computing, and covers a wide range of issues, from theoretical to hardware/software, systems, human interfaces, and applications. Entertainment Computing presents the latest research and developments in: + Computers and Games:- Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications; + Home/Arcade Games and Interactive Movies:- Video game computer technologies, motion capture technologies, real-time computer graphic technologies, interactive movie systems, story generation for games/movies, human factors of video games; + Entertainment Robots and Physical Systems:- Entertainment robot systems, toy robots and pet robots, entert… More >>
Entertainment Computing: Technologies and Applications
Monday, June 14th, 2010 at
8:12 am

Discover how to streamline complex bioinformatics applications with parallel computing
This publication enables readers to handle more complex bioinformatics applications and larger and richer data sets. As the editor clearly shows, using powerful parallel computing tools can lead to significant breakthroughs in deciphering genomes, understanding genetic disease, designing customized drug therapies, and understanding evolution.
A broad range of bioinformatics applications is covered with demonstrations on how each one can be parallelized to improve performance and gain faster rates of computation. Current parallel computing techniques and technologies are examined, including distributed computing and grid computing. Readers are provided with a mixture of algorithms, experiments, and simulations that provide not only qualitative but also quantitative insights into the dynamic field of bioinformatics.
Parallel Computing for Bioinformat… More >>
Parallel Computing for Bioinformatics and Computational Biology: Models, Enabling Technologies, and Case Studies
Friday, May 28th, 2010 at
8:08 pm

Computer Science and Operations Research continue to have a synergistic relationship and this book represents the results of the cross-fertilization between OR/MS and CS/AI. It is this interface of OR/CS that makes possible advances that could not have been achieved in isolation. Taken collectively, these articles are indicative of the state-of-the-art in the interface between OR/MS and CS/AI and of the high-caliber research being conducted by members of the INFORMS Computing Society…. More >>
The Next Wave in Computing, Optimization, and Decision Technologies
Monday, May 10th, 2010 at
11:07 pm

We are witnessing the third seismic shift in information technology over the past fifty years and it will have a huge impact on business, especially in today’s economy. It’s called Cloud Computing and the economic and innovation implications are game changing.
No one needs to know more about the business implications of Cloud Computing than C-level executives responsible for the future of their companies, for the wow isn’t just about technology, it’s about the promise of on-demand business innovation. But even more than understanding this new wave, they need to act, and act now.
Written by industry veterans with a combined leadership experience of over 100 years at the intersection of business and technology, Enterprise Cloud Computing provides strategic insights, describes the breakout business models, and offers the planning and implementation guidance business and technology leaders need to chart their course ahead.
… More >>
Enterprise Cloud Computing: A Strategy Guide for Business and Technology Leaders
Saturday, February 13th, 2010 at
8:40 pm

This book’s methodological approach familiarizes readers with the mathematical tools required to correctly define and solve problems in continuum mechanics. The book covers essential principles and fundamental applications, and provides a solid basis for a deeper study of more challenging and specialized problems related to elasticity, fluid mechanics, plasticity, materials with memory, piezoelectricity, ferroelectricity, magneto-fluid mechanics, and state changes. Key topics and features: * Concise presentation strikes a balance between fundamentals and applications * Requisite mathematical background carefully collected in two introductory chapters and two appendices * CD-ROM containing Mathematica-based exercises, examples, and programs related to the text; this user-friendly software is unique in the literature and allows readers to quickly solve complex, time-consuming problems related to the application areas covered * Recent developments highlighted through cov… More >>
Continuum Mechanics using Mathematica®: Fundamentals, Applications and Scientific Computing